This is the fifth game we make here at TGA and it´s now made completely in our own engine. This project was rather short and is aimed to bring everyone up to speed on using this engine and Unreal as a editor. A learning process to be sure!
Project name: Narrative game
Period: 25 Jan - 8 Mar
Speed: 50%
Group name: Smoggers
Engine: Ghastlight
Language:C++
On this project I did a lot of work on the pipeline, but started learning a lot of the core engine stuff on my freetime and started taking over that work as well. My work here ranged from setting up the "levelloader" and asset/material handling for models/textures, to setting up shaders and fixing lighting in the scene.
I also started optimizing mine and other people's code so that we could clear the performance requirements for the games and was responsible for turn ins of projects.
Programmers:
- Alexander frost
- Johan Friklander
Level Design:
- Lovisa Wirtén
Art:
- Ylva Oknelid
Animation:
Technical artist
- Oscar Kempe Söderholm