Protocol 14

Short abstract about game


This is the fifth game we make here at TGA and it´s now made completely in our own engine. This project was rather short and is aimed to bring everyone up to speed on using this engine and Unreal as a editor. A learning process to be sure!

Project name: Narrative game

Period: 25 Jan - 8 Mar 

Speed: 50%

Group name: Smoggers

Engine: Ghastlight

Language:C++



My area

On this project I did a lot of work on the pipeline, but started learning a lot of the core engine stuff on my freetime and started taking over that work as well. My work here ranged from setting up the "levelloader" and asset/material handling for models/textures, to setting up shaders and fixing lighting in the scene.


I also started optimizing mine and other people's code so that we could clear the performance requirements for the games and was responsible for turn ins of projects.

 
 
 

Smoggers


Programmers:
- Alexander frost

- Jonathan Andersson

- Thomas Holtz

- Nils Hansson

- Johan Friklander


Level Design:

- Frans Alexandersson

- Måns Mattisson

- Lovisa Wirtén


Art:

- Alexander Ekengren

- Frida Backman

- Thea Arnman

- Ylva Oknelid


Animation:

- Ella Lundqvist

- Nanna Lundin


Technical artist

- Sabina Högvalls

- Tomas Gustafsson

- Oscar Kempe Söderholm