I am a game programmer student from TGA.
During my studies at TGA I have taken part in eight game projects going from idea to finished product. The engines used were Unity, the school’s in-house TGE engine and lastly our entirely self-made engines. When working on the game projects we work together in groups of about sixteen people and must plan and create everything ourselves.
My work in these group projects as a programmer has mostly been with internal systems like scene handling and pipeline work with other disciplines and expanding into graphical pipeline/engine structuring in the later projects. I have often been in the role of a firefighter when needed and been active everywhere in the project.
At TGA we do a specialization project for seven weeks, for which I chose to make a graphic backend for my own engine in DirectX 12 and learn more about backend development in general. I cover this more in depth here.
As one can discern from the text above, my interests are in the nitty gritty of engine development. I do however consider myself good at dealing with a range of topics including gameplay related code and creating tools for other disciplines or programmers to use and I would love the opportunity to work closely with experienced programmers and learn from my betters.